Necromancy (
/ˈnɛkrɵˌmænsi/) is a claimed form of
magic involving communication with the
deceased – either by
summoning their
spirit as an
apparition or raising them bodily – for the purpose of
divination, imparting the means to foretell future events or discover hidden knowledge. The term may sometimes be used in a more general sense to refer to
black magic or
witchcraft.
[1][2]
The word "necromancy" derives from the
Ancient Greek νεκρός (
nekrós), "dead body", and μαντεία (
manteía), "
prophecy or divination". The compound form νεκρομαντεία is itself post-classical, first used by
Origen of Alexandria in the 3rd century CE. The classical Greek term is ἡ νέκυια (
nekyia), νεκυιομαντεία in
Hellenistic Greek, rendered as
necyomantia in Latin, and as
necyomancy in 17th century English.
In
Renaissance magic, necromancy (or
nigromancia;
nigro being the Latin counterpart of Greek
negro, "black", which comes from
necro, "death"
[3]) was classified as one of the seven "forbidden arts".
[4]
Early necromancy was likely related to
shamanism, which calls upon spirits such as the ghosts of ancestors. Classical necromancers addressed the dead in "a mixture of high-pitch squeaking and low droning", comparable to the
trance-state mutterings of shamans.
[5]
Necromancy was widespread throughout Western antiquity with records of its practice in Babylon, Egypt, Greece, and Rome. In his
Geographica,
Strabo refers to νεκρομαντία (
necyomanteis), or "diviners by the dead", as the foremost practitioners of divination amongst the people of
Persia,
[6] and it is believed to have also been widespread amongst the peoples of
Chaldea (particularly the
Sabians, or star-worshipers),
Etruria, and
Babylonia. The Babylonian necromancers were called
Manzazuu or
Sha'etemmu, and the spirits they raised were called
Etemmu.
The oldest literary account of necromancy is found in
Homer’s
Odyssey.
[7][8] Under the direction of
Circe, a powerful sorceress,
Odysseus travels to the
underworld in order to gain insight about his impending voyage home by raising the spirits of the dead through the use of spells which Circe has taught him. He wishes to invoke and question the shade of
Tiresias in particular; however, he is unable to summon the seer's spirit without the assistance of others. The
Odyssey's passages contain many descriptive references to necromantic rituals: rites must be performed around a pit with fire during nocturnal hours, and Odysseus has to follow a specific recipe, which includes the blood of sacrificial animals, to concoct a libation for the ghosts to drink while he recites prayers to both the ghosts and gods of the underworld.
[9]
Rituals such as these were common practices associated with necromancy and varied from the mundane to the grotesque. Rituals in necromancy involved magic circles, wands, talismans, bells, and incantations.
[10] Also, the necromancer would surround himself with morbid aspects of death, which often included wearing the deceased's clothing and the consumption of unsalted, unleavened black bread and unfermented grape juice, which symbolized decay and lifelessness.
[10] Some necromancers even went so far as taking part in the mutilation and consumption of corpses.
[10] These rituals could carry on for hours, days, or even weeks, leading up the eventual summoning of spirits. Often they took place in
graveyards or other melancholy venues that suited specific guidelines of the necromancer. Additionally, necromancers preferred summoning the recently departed, citing that their revelations were spoken more clearly; this timeframe usually consisted of twelve months following the death of the body.
[11] Once this time period lapsed, necromancers would summon the deceased’s ghostly spirit to appear instead.
Although some cultures may have considered the knowledge of the dead to be unlimited, ancient Greeks and Romans believed that individual shades knew only certain things. The apparent value of their counsel may have been a result of things they had known in life, or of knowledge they acquired after death.
Ovid writes in his
Metamorphoses of a marketplace in the underworld where the dead can exchange news and gossip.
[5][12]
There are also many references to necromancers, also called "bone-conjurers", in the
Bible. The
Book of Deuteronomy (
18:9–12) explicitly warns the
Israelites against engaging in the
Canaanite practice of divination from the dead:
9When thou art come into the land which the LORD thy God giveth thee, thou shalt not learn to do according to the abominations of those nations.
10There shall not be found among you any one who maketh his son or his daughter to pass through the fire, or who useth divination, or an observer of times, or an enchanter, or a witch,
11or a charmer, or a consulter with familiar spirits, or a wizard, or a necromancer.
12For all who do these things are an abomination unto the LORD, and because of these abominations the LORD thy God doth drive them out from before thee (
KJV).
This warning was not always heeded. One of the foremost examples is when
King Saul had the
Witch of Endor invoke the shade of
Samuel, the
judge and
prophet, from
Sheol using a ritual conjuring pit (
1 Samuel 28:3–25). Some Christian writers later rejected the idea that humans could bring back the spirits of the dead and interpreted such shades as disguised
demons instead, thus conflating necromancy with demon summoning.
Caesarius of Arles entreats his audience to put no stock in any demons or gods other than the
Christian God, even if the working of spells appears to provide benefit. He states that demons only act with divine permission and are permitted by God to test Christian people. Caesarius does not condemn man here; he only states that the art of necromancy exists, although it is prohibited by the Bible.
[13]
[edit] Early and High Middle Ages
Norse mythology also contains examples of necromancy, such as the scene in the
Prophecy of the Völva (
Völuspá) in which
Odin summons a
Völva, or seeress, from the dead to tell him of the future.
[14] In
The Spell of Gróa (
Grógaldr), the first part of
The Lay of Svipdagr (
Svipdagsmál), the hero
Svipdag summons his dead mother,
Gróa, to cast spells for him. In the
Saga of King Hrolf kraki (
Hrólfs saga kraka), the
half-elven princess
Skuld was very skilled in witchcraft (
seiðr) to the point that she was almost invincible in battle: when her warriors fell, she made them rise again to continue fighting.
Many medieval writers believed
resurrection was impossible without the assistance of the Christian God. They translated the practice of divination as conjuring demons who took the appearance of spirits. The practice became known explicitly as demonic magic and was condemned by the Catholic Church.
[15] Though the practitioners of necromancy were linked by many common threads, there is no evidence that these necromancers were ever organized as a group.
Medieval necromancy is believed to be a synthesis of
astral magic derived from Arabic influences and
exorcism derived from Christian and Jewish teachings. Arabic influences are evident in rituals that involve moon phases, sun placement, day and time. Fumigation and the act of burying images are also found in both astral magic and necromancy. Christian and Jewish influences are found in the symbols and conjuration formulas used in summoning rituals.
[16]
Practitioners were often members of the Christian clergy, though some nonclerical practitioners are recorded. In some instances, mere apprentices or those ordained to lower orders dabbled in the practice. They were connected by a belief in the manipulation of spiritual beings – especially demons – and magical practices. These practitioners were almost always literate and well educated. Most possessed basic knowledge of exorcism and had access to texts of
astrology and
demonology. Clerical training was informal and admission to universities was rare. Most were trained under apprenticeships and were expected to have a basic knowledge of Latin, ritual and doctrine. This education was not always linked to spiritual guidance and seminaries were almost nonexistent. This absence allowed some aspiring clerics to combine Christian rites with
occult practices despite its condemnation in Christian doctrine.
[17]
Medieval practitioners believed they could accomplish three things with necromancy: will manipulation, illusions, and knowledge. Will manipulation affects the mind and will of another person, animal, or spirit. Demons are summoned to cause various afflictions on others, “to drive them mad, to inflame them to love or hatred, to gain their favor, or to constrain them to do or not do some deed.”
[18] Illusions involve reanimation of the dead or conjuring food, entertainment, or a mode of transportation. Knowledge is discovered through demons, who provide information about various things which include identifying criminals, finding items, or revealing future events.
The act of performing medieval necromancy usually involved magic circles, conjurations, and sacrifices such as those shown in the
Munich Manual of Demonic Magic. Circles were usually traced on the ground, though cloth and parchment were sometimes implemented. Various objects, shapes, symbols, and letters may be drawn or placed within that represent a mixture of Christian and occult ideas. Circles were believed to empower and protect what was contained within, including protecting the necromancer from the conjured demons. Conjuration is the method of communicating with the demons to enter the physical world. It usually employs the power of special words and stances to call out the demons and often incorporated the use of Christian prayers or biblical verses. These conjurations may be repeated in succession or repeated to different directions until the summoning is complete.
Sacrifice was the payment for summoning; though it may involve the flesh of a human being or animal, it could sometimes be as simple as offering a certain object. Instructions for obtaining these items were usually specific. The time, location, and method of gathering items for sacrifice could also play an important role in the ritual.
[19]
The rare confessions of those accused of necromancy suggest that there was a range of spell casting and the related magical experimentation. It is difficult to determine if these details were due to their practices, as opposed to the whims of their interrogators.
John of Salisbury is one of the first examples related by Richard Kieckhefer, but as a Parisian
ecclesiastical court record of 1323 shows, a "group who were plotting to invoke the demon Berich from inside a circle made from strips of cat skin," were obviously participating in the church’s definition of "necromancy".
[20]
Herbert Stanley Redgrove claims that necromancy was one of three chief branches of medieval
ceremonial magic, the others being
black magic and
white magic.
[21] This does not correspond to contemporary classifications, which use
nigromancy and
black arts synonymously.
[edit] Late Middle Ages to Renaissance
In the wake of inconsistencies of judgment, necromancers, sorcerers and witches were able to utilize spells with holy names with impunity, as biblical references in such rituals could be construed as prayers as opposed to spells. As a result, the necromancy discussed in the
Munich Manual is an evolution of these understandings. It has even been suggested that the authors of the
Munich Manual knowingly designed this book to be in discord with understood
ecclesiastical law. The main recipe employed throughout the necromancy manual used the same religious language and names of power alongside demonic names. The understanding of the names of God from
apocryphal texts and the
Hebrew Torah demand that the author of such rites have at least a casual familiarity of these texts. Within the tales related in occult manuals, we also find connections with other stories in similar cultural literature.
[22] The ceremony for conjuring a horse closely relates to the Arabic
One Thousand and One Nights and French
romances.
Chaucer’s
The Squire's Tale also has marked similarities. This becomes a parallel evolution of spells to foreign gods or demons that were once acceptable, and frames them into a new Christian context, albeit demonic and forbidden. As the source material for these manuals is apparently derived from scholarly magical and religious texts from a variety of sources in many languages, it is easy to conclude that the scholars who studied these texts manufactured their own aggregate sourcebook and manual with which to work spells or magic. In the notebooks of
Leonardo da Vinci, it is stated that "Of all human opinions that is to be reputed the most foolish which deals with the belief in Necromancy, the sister of
Alchemy, which gives birth to simple and natural things."
[23]
[edit] Modern necromancy
In the present day, necromancy is more generally used as a term to describe the pretense of manipulation of death and the dead, often facilitated through the use of ritual magic or some other kind of occult ceremony. Contemporary
séances,
channeling,
Spiritism and
Spiritualism verge on necromancy when supposedly invoked spirits are asked to reveal future events or secret information. Necromancy may also be presented as
sciomancy, a branch of
theurgic magic.
Because of their themes of spirit contact, the long-running show
Supernatural Chicago and the annual
Harry Houdini séance, both of which are held at the
Excalibur nightclub in
Chicago, Illinois, dub their lead performer "
Neil Tobin, Necromancer".
[24]
As to the practice of necromancy having endured in one form or another throughout the millennia,
An Encyclopædia of Occultism states:
The art is of almost universal usage. Considerable difference of opinion exists among modern adepts as to the exact methods to be properly pursued in the necromantic art, and it must be borne in mind that necromancy, which in the Middle Ages was called sorcery, shades into modern spiritualistic practice. There is no doubt, however, that necromancy is the touch-stone of occultism, for if, after careful preparation the adept can carry through to a successful issue, the raising of the soul from the other world, he has proved the value of his art.
[25]
[edit] Necromancy in media
- Fiction
- Film and television
- In the fourth season of the HBO series True Blood, antagonist Marnie Stonebrook employs necromancy to cause herself to become possessed by the spirit of Antonia Gavilán de Logroño, a witch who was burned at the stake during the Spanish Inquisition. As she was dying, Antonia used her power to gain control over all nearby vampires and caused them to walk into the sunlight, killing themselves. Marnie desires the same ability to manipulate vampires like puppets.
- Games
- In Dungeons & Dragons, wizards can specialize in the school of necromancy and clerics can select death as their sphere or domain. Both accordingly gain access to spells that not only focus on death, decay, and the undead, but also various forms of life force manipulation, enabling them to heal or cause injury, cure or inflict disease, and perform resurrection.[27][28][29]
- Necromancers are a specific type of magic user in the Palladium Fantasy and Rifts role-playing games from Palladium Books. They wield a number of powers over death and the dead such as acquiring supernatural abilities by ingesting certain organs harvested from corpses and being able to merge severed limbs with their own bodies.[30][31][32]
- The necromancer is a character class in the video game Diablo II, released by Blizzard Entertainment. They can animate the dead, inflict curses, and use life-draining attacks.[33] It is also an Undead unit in Warcraft III: Reign of Chaos,[34] and there are named necromancers in World of Warcraft.[35]
- Necromancy can be learned by wizards of the School of Death in the massively multiplayer online role-playing game Wizard101 from KingsIsle Entertainment.[36]
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